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Define factions and their benefits.

The Council

The Council, five wise-men of Meridian, serves our fair land by using their acquired knowledge to benefit daily life. For the most part, they are honest and impartial in their decisions - guided by the Priestess of Shal'ille. However, Duke Arkadius, Princess Kateriina, Jonas D'Accor and their factions of followers try to sway the Council down differing paths:

Duke Akardius has realized the wisdom of the island magics in his struggle to dominate. His training allows players to gain more improvements while learning Riija, Qor and Kraanan spells. To aid his followers, the Duke has trained them in the ability to retain vigor while fighting or casting spells.

Princess Kateriina has listened to her advisors and has granted more powers to her followers. She allows her followers to cast more potent spells, as well as helping them to learn Shal'ille, Faren and Jala spells faster than normal. She also trains her followers in methods to enhance both their defense and their mana regeneration. Because of her royal fortune, her influence over the merchants of the Meridian has allowed lower prices for her followers.

Jonas D'Accor has finally made his move to take over control of the politics of Meridian. Fed up with the unsteadiness of the Princess and the new Duke, he has organized his own band of rebels. In response, each faction has taken new perspectives on how to gain the councilors' favor. The rebel Jonas encourages his followers to be strong. His training allows faster regeneration of hit points and enhanced learning of weaponcraft skills. Jonas also trains players to do more damage while fighting off the monsters and murderers of the land.

Should you desire to join either of these factions, seek either Liege. As a faction member, you can help to influence the Council yourself, and share in the benefits of belonging to the party in power. You will need to demonstrate fealty to your Liege on a regular basis to keep your name on the rolls. Even if you join neither faction, you will still be influenced by the Council's decisions - as are all.

The Factions

To be included in a faction, a player must normally be at least forty (40) hitpoints before a faction leader will even consider them. However, if a player is able to master a school up to its fifth level, early recruitment is a possibility. The leaders of these factions are the Princess, the Duke, and Jonas. Depending on which one you join certain things can happen. Some are good and some are bad.

Princess Duke Jonas
  • Spellpower (Shal'ille, Faren, Jala)
  • Learn bonus (Shal'ille, Faren, Jala)
  • Defense bonus
  • Bonus: Small (constant) price bonus.
  • Loyalty favors are one way trips.
  • Spellpower (Riija, Qor, Kraanan)
  • Learn bonus (Riija, Qor, Kraanan)
  • Regen (SP)
  • Bonus: Able to buy in stores even if Red.
  • Learn bonus (Skills)
  • Hitroll bonus
  • Regen (HP)
  • Bonus: Small (constant) damage bonus
The Tokens

Some of these things won't occur unless you Faction is in full power. The power each faction has is determined by the number of councilors they have on their side. There are 5 councilors spread out along the lands of Meridian. They watch over and study the ancient tokens. Sometimes a token will mysteriously blink itself away from its councilor. If it is returned by a faction member the council will be grateful and support that faction. There are three levels of support:

  1. Strong believer in the Duke, Princess or Jonas.
  2. Weak believer in the Duke, Princess or Jonas.
  3. Follows Shal'ille (unfactioned)

If a councilor is unfactioned or a follower of Shal'ille when a faction member returns his token he becomes a weak believer in that faction. If his token is returned again by someone of the same faction he becomes a strong believer of that faction. If his token is returned by someone of the same faction for a third time he comes under suspicion and he will make a pilgrimage to Shal'ille's Temple to purify his thoughts. This will cause a shift in power to the other faction. To find out where the councilor loyalties lie go to your faction leader and say the names of the councilors.

The current political scenario has also changed with the addition of a new dimension. As a faction grows larger, the liege will no longer be able to dedicate as much time to his or her followers. This means that your powers will diminish as a greater share of the people join your faction. One fully powered faction will no longer be more powerful than many lesser powered faction; the lieges will no longer be able to spend time with everyone.

There are also rumors that the unfactioned are tired of the bullying of lieges and have rallied themselves together by turning the councilors to the truth of Shal'ille and ripping flags from the poles. It is said that they have begun to train each other in the skills of the councilors.

The councilors each have a set requirement. These are not needed to return a token but if you meet the requirement you will personally receive a reward by the councilor and the power of persuasion to the councilor will be doubled.

Token Councilor Requirements Description

Ruined Coffer
Twisted Wood
High Spells
(need to be master in 1 school)
Covered in mysterious runes said to explain the workings of spells, the token is unreadable by all except the Councilor who studies it.

Jade Cat
Source of the River Ille
High Skills
(need to be weapons master)
Like a living cat is known for its dexterity and mastery of skills, this ancient token is rumored to teach its techniques to its Councilor master. Returning it would likely raise your status in the Royal Court.

Jewelled Egg
Bei Naq
King's Way
(need to have 10k on you)
Encrusted with every gemstone known, this ancient token is rumored to call forth the riches of the land at the wish of the Councilor who tends it. Returning it would likely raise your status in the Royal Court.

Demon Skull
Outside Castle Victoria
High HPs
(need 85+ hp)
The fabled demon beast was known for its endurance and fortitude. This ancient token is rumored to speak its secrets to the Councilor who cares for it. Returning it would likely raise your status in the Royal Court.

Crystal Sphere
Druid Hills
High Mana
(need 65+ mana)
Swirling with mystical patterns, this ancient token is some relative of the mana nodes, and in the hands of a Councilor is rumored to glow when near one. Returning it would likely raise your status in the Royal Court.
Tips for Tokens
  1. There are NO penalties for attacking and killing a token holder.
  2. You can not pick up a token if you are a faction soldier.
  3. If you are under 40 hp don't waste time trying to pick a token up.
  4. You can only hold a token if you have nothing in your hands.
  5. If a councilor is strong already, DO NOT return his token to him! This will result in a scandal, making the councilor shift to Shal'lile for purification causing a shift in power. Instead, return the token to your factions leader.
  6. If you are carrying a token and someone is trying to PK you to take it, don't worry about it... if you die, you will not loose your inventory.
  7. Never Trust The NPCs!!! When they say "I heard a rumor that the token has teleported away from its councilor and was last seen near somewhere". The key word is RUMOR. Always go to your factions leader and say "token" 10 times. You will notice that a few times he/she says its in a different place. The token will be in the place that was said most often out of the 10 times.