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4 SCHOOL (MAGIC) by Arkblade (101/102/103)
7/27/2014
Might
40
40
Intellect
50
50
Stamina
40
40
Agility
15
15
Mysticism
40
40
Aim
15
15
VARIATIONS:
30.50.50.15.40.15
30.50.40.20.40.20
*40.50.50.05.50.05
*Note: These stats DO NOT work for PvP unless fully buffed. PVE ROLE:
Amazing solo for Thrashers, great in groups.

PVP ROLE:
Good in solo combat. Adequate support role, good in groups.


NOTES:
The combo of 40.50.40.15.40.15 are THE best "all around" 4 school building stats that I have ever used.

Things you should have for this build:
At least 350k to work on Kraanan.
At least 500k to work on Qor.
At least 750k to work on Riija.
That's 1.6 million at the very minimum. Don't be shocked if it costs more.
Riija and Jala mules would be extremely helpfull in the building process. Not only for selling regs and holding crap, but for helping to speed up the building process itself.

It would also help to have a Rose for the myst effect, a Brass Medallion to help with Kraanan softs, a Torc to increase might, princess, duke or jonas soldier shield.

Weaponcraft:
Weaponcraft is probably the most challenging for this build. But ALL Weaponcraft skills WILL eventually improve to 99% if you spend the time on them.

Kraanan:
Key spells; Super Strength, Bless, Magic Shield, Free Action, Eagle Eyes, Dispel Illusion, Mana Bomb, Killing Fields, Discordance, Resist Magic and Armor of Gort.

Qor:
Key spells; Unholy Resolve, Acid Touch, Kara's, Enfeeble, Silence, Hold, Splash of Acid, Blind, Invisibility and Gaze. On 103, definitely buy Death Rift for transportation.

Riija:
Key spells; Flash, Reflection, Dement, Morph and Elusion.


This type of character can do "so-so" with Weaponcraft if he's unbuffed. There is a noticeable difference in defenses and offense when no buffs are up. However, with buffs up, these differences become almost non-existent.

Problems with this build:
Even with a 70 might, carrying items is still annoying as you can't hold everything you will need. I mean, you can, but it's limited and only if you plan on having a short fight.

Strengths:
Stay in Duke (shielded even better) because 3 out of the 4 schools rely on him for power and effectiveness. When Duke is at least 2 strong, the spells are exactly that, effective. Don't rely on the bow, you have plenty of offense not to. Bow should only be used for range until you get close. Hold/Blind/Gaze/Splash is a nightmare for most to deal with. Flecs with Gaze and buffs are trouble as well. If you get overwhelmed, Elusion out.

Weaknesses:
If you are Purged, it's very likely you will lose the fight (based on Weaponcraft alone) unless you are incredibly fast at rebuffing. High Dispel can rape your Riija.

/// Arkblade